//dragonlords script by Spider Man and AuroraSonicBoom. 
//pt 1 Battlements and Wall 
//pt 2 Main rooms
//pt 3 The Flag Room
//engineers ignore this mess

on_start
	{
		blue_available_only_point1
		red_available_only_point1
	}
on_msg(dragon/wolf.wav)
	{
  		blue_available_point2
  		red_available_point2
	}
on_msg(dragon/out.wav)
	{
  		blue_available_point3
  		red_available_point3
	}	
on_msg(spk "!CTF_YOUGOTFLAG"
)
	{
 		blue_available_point8
 		red_available_point8
	}
on_msg(flag_blue)
	{
 		if_blue_point8
  		{
			blue_available_point1
			blue_notavailable_point2
  			blue_notavailable_point3
		}
	}
on_msg(flag_red)
	{
		if_red_point8
  		{
			red_available_point1
			red_notavailable_point2
			red_notavailable_point3
		}
	}
on_msg(Blue)
	{
		if_blue_point8
		{
 			blue_available_point1
 			red_available_point3
		}
	}
on_msg(Red)
	{
		if_red_point8	
		{
			red_available_point1
			blue_available_point3
		}
	}
on_msg(spk "!CTF_FLAGBACK"
)
	{
		if_blue_point8
		{
			blue_available_only_point1
     		}			
	}
on_msg(spk "!CTF_FLAGBACK"
)
	{
		if_red_point8
		{
			red_available_only_point1
		}			
	}